G
- Ginga
- The basic swaying movement of capoeira: a continuous rocking step from side to side that keeps the player in motion, disguises intentions and sets up every kick, escape and acrobatic movement.
I
- Ippon一本
- The full point in judo that ends the match immediately: a throw that lands the opponent largely on the back with speed, force and control, a pin held for 20 seconds, or a submission by arm lock or strangle.
K
- Kumi-kata組み方
- Grip fighting in judo: how a fighter takes hold of the opponent's jacket to control posture and set up throws. Most judo exchanges are decided in kumi-kata before a throw is attempted.
M
- Mongkhonมงคล
- The headband a Muay Thai fighter wears during the wai khru ram muay. It belongs to the camp or trainer, not the fighter, and is removed by the trainer before the first round begins.
N
- Ne-waza寝技
- Ground techniques in judo and Japanese jujutsu: pins (osaekomi-waza), strangles (shime-waza) and joint locks (kansetsu-waza). The counterpart of standing techniques, tachi-waza.
P
- Pra Jiadประเจียด
- The armbands a Muay Thai fighter wears on one or both upper arms during a fight. Originally strips of cloth from a family member's clothing worn for luck and protection, today they are usually cloth bands supplied by the camp.
S
- Saramaสะระหม่า
- The live music played during a Muay Thai fight by a small ensemble of Javanese oboe (pi chawa), drums (klong khaek) and cymbals (ching). It accompanies the wai khru ram muay and speeds up as the rounds progress.
W
- Wai Khru Ram Muayไหว้ครูรำมวย
- The ritual a Muay Thai fighter performs before a bout: the wai khru is a bow of respect to teachers and the ram muay a slow, choreographed dance in the ring. Both are performed to sarama music while wearing the mongkhon headband.
- Waza-ari技あり
- The half point in judo, awarded for a throw that is nearly ippon but lacks one element such as landing fully on the back, or for a pin held between 10 and 19 seconds. Two waza-ari in one match equal ippon and end it.